BeachfrontGames
000

Indie game studio · est. on a beach

LOUD GAMES. ART. PERMANENT SUMMER.

We build fast, replayable action games in Godot. First one out of the water: Wander Knight, a bullet-heaven survivor.

▶ Move the skull — WASD / arrows / mouse. It shoots back.

LIVES
GEMS 000 WAVE 01

WIPEOUT

GEMS 000 · WAVE 01

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Level 01 — the studio

A SMALL CREW
WITH A LOUD PALETTE

Beachfront Games is an independent studio. We make action games that are quick to start, hard to put down, and drawn like a Saturday morning cartoon that stayed out too long in the sun.

Runs, not chores

Short sessions built to be replayed. Pressure climbs with the clock, the build you stack is never the same twice, and a bad run still ends in under a coffee break.

Art, frame by frame

Every hero, slime and boss is drawn and animated in house — chibi sprites, chunky outlines, and colors that hit from across the room.

PC first, pocket ready

Built horizontal for desktop, with mobile landscape supported from day one. One codebase, one shell, many maps.

Level 03 — join the crew

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Devlogs, art dumps, patch notes and the moment the demo goes live. Come watch a small studio build its first game in public.