Runs, not chores
Short sessions built to be replayed. Pressure climbs with the clock, the build you stack is never the same twice, and a bad run still ends in under a coffee break.
BeachfrontGames
Indie game studio · est. on a beach
LOUD GAMES. ART. PERMANENT SUMMER.
We build fast, replayable action games in Godot. First one out of the water: Wander Knight, a bullet-heaven survivor.
▶ Move the skull — WASD / arrows / mouse. It shoots back.
GEMS 000 · WAVE 01
SCROLL TO CONTINUE
Level 01 — the studio
Beachfront Games is an independent studio. We make action games that are quick to start, hard to put down, and drawn like a Saturday morning cartoon that stayed out too long in the sun.
Short sessions built to be replayed. Pressure climbs with the clock, the build you stack is never the same twice, and a bad run still ends in under a coffee break.
Every hero, slime and boss is drawn and animated in house — chibi sprites, chunky outlines, and colors that hit from across the room.
Built horizontal for desktop, with mobile landscape supported from day one. One codebase, one shell, many maps.
Level 02 — our games
Here we cook.
A bullet-heaven survivor. Pick a hero, walk into a world that already wants you gone, and see how long you last. Every level-up is a choice; every choice bends the run.
Level 03 — join the crew
Devlogs, art dumps, patch notes and the moment the demo goes live. Come watch a small studio build its first game in public.